fkusumot said:
That controller was not designed well. After a few days the disc started to tear the skin off my thumb and I had to put on a bandage so I didn't bleed all over the controller. The buttons were all destroyed in a few months because the thin plastic wore through and got torn. Anyways, the OP lists controllers from successful consoles of each generation. There were many experiments that failed. Adding random buttons doesn't work, they have to be put somewhere that makes sense. It also helps if you give them nice bright child-pleasing colors like the GC controller. |
Selectively lists controllers from succesful consoles. Gensis, Saturn, and the Playstation were all left off for some reason. It also ignores the fact that the keyboard has been out longer than most of the controllers on that list and has always had far far more inputs. Despite that consoles have been gaining ground compared to it for years and now is at the point where people can falsely claim PC gaming is dead and often not get called on it. The number of inputs has not steadily grown from generation to generation. Rather it has varied wildly with the average number of inputs increasing. The Wii has not deviated at all from this. It has more or less stayed the course once you include the motion sensing abilities of the wiimote and nunchuck along with the IR function.







