Gnizmo said:
I haven't quite gotten to the point where they explain why Gongora is doing what he is, but there are a number of good ways it could resolve. At any rate, Seymour was an annoying and mediocre villain at best. His motivations were pretty straight sorward, and there was next to no depth to the character. He really was one of the low points in FFX that I do my best to forget when remembering it. And what technical issues does LO really suffer from? There is the excessive load times and thats about it. Other than that the game seems to work flawlessly for me. The story is generic, but then so was FFXs. 99% of JRPGs have generic stories. It is just the curse of the genre. In the end I credit the game with better writing with the better story as a result. |
Actually, Gongora is why more straightforward than Seymour. Seymour is not actually "evil" for one. Gongora's motivation is the most cliched motivation ever used in an RPG. Seymour's motivation isn't. Gongora is revealed to be the villian early on in LO whereas Seymour is not revealed to be the main villian in FFX until like 20 hours in. Yes, FFX's story uses chiches but even the good JRPG stories use a few cliches, it's unavoidable. Why do people pretend that LO's story is the best thing ever in a video game when they probably know it's generic? FYI, character interactions(one of the strong points of LO and FFX) should not be confused for story.
EDIT:LO's story does have its moments







