irstupid said:
i don't recall ever saying connection, so you can't put in words of my mouth meaning i meant connection instead of homage or any other word i could throw out there. As I can notice in teh video there is prince of persia reverse time deal, taking keys and bringing them to door, putting puzzle peices together (for who knows what reason) All things I have done in games before even some simple kids math games like 10 years ago. I dont' know who came up with the ideas for any of these things, but if you don't see 1. Sidescrolliong platform 2. Jump on enemies head and he dies 3. Flag at end of level and lowers 4. Someone states princess is in another castle You ask anyone in the real world and they will say that reminds me of Mario. Not saying every one with number 1 and 2 are at all like mario. But there is no denying 3 and 4. Is this game bad because of it no, looks really fun if it is cheap. But trying to bash down mario like it is shit or nothing at all and this is super unique ect. is just plain ignorant. |
There is no point arguing, you can continue to make silly comments without my involvement. I'll just provide one quote regarding the "Prince of Persia reverse time deal"...
You'll see the time manipulation being praised as an act of remarkable design innovation, and you'll scoff at how Blinx, Prince of Persia and TimeShift all did it first. On all fronts, you'll be wrong.
Other games may have offered rewind mechanisms, but always as a peripheral feature firmly within an otherwise rigid gameworld. Like bullet-time in The Matrix, it was a cool visual effect but with limited impact on the core gameplay beyond saving your life. In Braid, being able to rewind your death and try again is entry-level stuff. That's the basics, the launch pad, the minimum that the concept allows you to do. Here it's more than just a limited second-chance mechanism. Not only can you rewind all the way back to the start of the level, undoing everything you did, but doing so is often essential to progress. You must look back to go forwards.
We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai
It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps
We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick







