Were you to combine the results of this survey with accepted average development costs you would find something quite telling. What is generally accepted is that with increase in hardware complexity the development team doubles in size. So a ratio of 1:2:4 should be fairly accurate. That would translate to 14,29,57 out of a hundred developers.
According to the survey both the Wii and the 360 are getting disproportionate support if all the consoles were being treated equally. The Wii would be getting three times the development. The 360 would be getting twice the support. The PS3 is actually getting the support it should get in an all things equal world. The ratio almost reverses in a perverse way.
What this actually tells us if the trend should reverse for complexity is that the Wii should actually get four times the support. However developers are only giving it three times the support. Which probably means what we suspected is true that Nintendo with its first party titles does scare away developers somewhat. The 360 is performing per expectations. While the PS3 seems to be getting the bare minimum support.
What this should translate to mean is the Wii will get more titles. Even though many of them will be substandard. Then the 360 will get more games then the PS3, and the PS3 will be dead last in game development. You know what this actually reflects reality at it stands today. The Wii gets a lot of shovel ware, and the 360 most definitely gets more game development title wise then the PS3.
Before anyone defames me realize that I think the PS3 is by far exceeding my expectations. I would have thought the PS3 would be treated less then fairly given how poorly the console sold last year. This could mean the PS3 is picking up more game development, or at the very least is making itself more attractive for porting. Which could mean a few more exclusives next year then this year, and that is never a bad thing.







