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badgenome said:
BMaker11 said:
badgenome said:
BMaker11 said:

ok....that was an angry post....lol. But anyway, when Halo 3 launched, it had an attach rate of about 50% in the US (360's only strong hold):

http://www.joystiq.com/2007/12/17/halo-3-bought-by-52-of-us-xbox-360-owners/

And when I looked at attach rates, and compared it to what he was trying to make a talking point out of relative to the 360, that's when I compared the two different genres of games.

 

Project Sylpheed's not a JRPG. It's a Wing Commanderesque take on the old Silpheed games.

I just looked that game up....but it still doesn't change the fact that the 360 didn't rake SE any money in with it. The VP said "SE simply couldn't ignore the 360s install base".....yet they embraced it before (twice) and it resulted in dismal failures (twice)

 

Sylpheed didn't sell well, no, but it was a dramatic shift in style from scrolling shooters to 3D space sim and received overwhelmingly mediocre reviews. I don't see how 360 owners can be blamed for not jumping all over it. Square was only the publisher, not the dev, btw.

Not sure how you reckon FFXI was a "dismal failure" on the 360. They should have turned some profit off of circa 200k sales + subscription fees, as the port couldn't have been that expensive.

I mean, there's no doubt that MS is grandstanding here. I'm sure Square could ignore the 360. But why should they?

 

I don't know the actual numbers, but it's really hard to say that FFXI on the 360 was "dismal."  As an MMO, SE was finally able to convince Microsoft to use their own servers to pull away from the closed environment established by Live.  This allowed SE to employ and opened environment to all platfoms can play together in the FFXI MMO environment.  So since SE already had their servers established with PC and PS2 users and FFXI 360 users continue with their monthly payments, I don't see why an assumed low FFXI 360 userbase should be of much concern.



Hackers are poor nerds who don't wash.