| akuma587 said: I think around 100 FPS the human eye can't really distinguish the difference anyways once the frames are raised. Someone correct me if I am wrong. In any case, I am really anticipating this game. I really like what Factor 5 is trying to do with it, and I like several of their older games. I think this will be more than a game, and more like an aesthetic experience. |
You are wrong. Even at framerates around 120, you can still notice the frames.
The reason for this isn't that 60fps isn't enough. Actually, if you think about it, 24fps is enough, as that's what PAL TV transmits.
However, it's the technique that matters. Freeze-frame any movie on an action sequence and you will always notice that the still frame is very blurred. This is intentional, and allows movies to get by with just 24fps.
On a video game, however, when you pause (the equivalent to freeze-frame) everything is still razor-sharp. This is because games traditionally haven't got around to process full-screen motion blur. In these situations, you will be able to notice the choppiness. It's not nearly as choppy, but it still is, simply because it lacks this motion blurring effect which is natural with cameras.
There is hope, however, that frame rates will be a non-issue in the future, as the increasing complexity of game engines are starting to incorporate these motion-blurring features.
I actually have a video of this effect but can't find it - I'll try to dig it up later today - but you can definitely see the individual frames of even high framerates.







