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Ail said:
Copycon said:
Ail said:
Jo21 said:
people who pirate are not going to buy the games anyway.

 

people who steal luxuary cars aren't going to buy them either...

 

Difference is that the car is a material and software is immaterial, like Kasz said

"When you steal a car... the car is no longer there

When you pirate software, the original copy is still there for people to use and buy.

When you pirate software you aren't taking anything.  You are copying something.

No different then say... taking a picture of the statue of liberty or making rice crispy treats by hand instead of buying them in the store.

The only difference is computer software is way easier to copy."

 

In a macroeconomic view I suppose that piracy doesn't do anything except maybe moving capital between different sectors, since people here in the west often spend more money than they have anyway.

I buy games that I like a lot because I want to support developers making good games, but I also think that piracy in some cases is a great "tool" for protest.

Copying is as much a crime as stealing...

There's just way too many people unfamiliar with IP and American over-restrictive DMCA Copyrights laws...

 

Fixed for you.

The DMCA says that downloading a piece of software is stealing. It's the law, it just doesn't mean it's good. Besides, it's only in America that it's considered that a major problem and you can pay up to 8000$ per song you download if you get sued by the RIAA.

Anyway, the writer of this article mentions Blizzard and Valve and say all companies can't be like them. I say why? Why can't they do the same things Blizzard and Valve are doing?



How many cups of darkness have I drank over the years? Even I don't know...