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"Havok, the leading provider of physics engines to the global game and movie entertainment industry, today
announced that it has signed a perpetual licensing agreement with Microsoft Game Studios in which Havok's core Physics, Animation and Behavior products, plus future products, will be made available to all Microsoft
internal studios and development partners worldwide. In this unique deal, Microsoft game creators that choose to license Havok Physics will automatically receive Havok Animation. Havok's industry-pervasive physics engines and software tools enable video game and PC developers to speed development time, keep costs in check, improve internal efficiencies and reduce overall development risk."

Every penny counts for the developers, so this is a pretyy smart move on the part of M$ to ensure that they do their part to keep development cost of game makers as low as possible.  It also motivates developer to desgin games with the 360/PC in mind.

http://prnewswire.com/cgi-bin/stories.pl?ACCT=104&STORY=/www/story/08-06-2008/0004862591&EDATE=



"...You can't kill ideas with a sword, and you can't sink belief structures with a broadside. You defeat them by making them change..."

- From By Schism Rent Asunder