I'm not trying to say Halo is a bad game. I mean by no ways that generic = bad. I just don't like that people put halo on a pedestal and refuse to give other games credit. Then games that actually take risk's get set in the "generic shooter" pile, when the game they cherish so much is pretty much the "perfect cookie cutter".
I haven't seen the secondary fire in all that many games, the only two I really played like that were Perfect Dark, and Unreal Tournament. To me, that idea is still very fresh, and it COMPLETELY overhauls the strategic elements to the gameplay. If you don't get a hold of the secondary fires, the online community in resistance is going to destroy you :P No if's and's or butt's. They have a steep learning curve, and it WILL turn some people away. But I'm fine with that, because if you take the time to learn it, it's very rewarding.
Killzone 2 is adding this new "pick and mix" class system, and from the sounds of it, it's got a TON of promise ^^ The last game I played that had a system like that was Final Fantasy XI :P and before that... FF Tactics XD And when I see things like this, that are actually attempting to do something "newish", they get flamed and stabbed as being generic. While games like Halo, which play so much on the safe side, get hailed as like the second coming of Christ :P
I just don't like such simple classification of games sometimes... that or mis-matched labels.
From 0 to KICKASS in .stupid seconds.







