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Wow stage, I really thought your version of "ground breaking" might actually be what's considered in the industry as "Ground breaking" o.O; I guess were all allowed to be wrong at times.

What is it exactly that Halo introduced to the FPS scene? As far as I can tell absolutely nothing o.O; it was the typical flair of a first person shooter, with a bucket of polish. Why do you think it's got so many fans? Why do you think it's so accessible? The game's are VERY generic, they're just clean, balanced fun, and that's not a bad thing. Halo is a series that took no risk's in doing something a little different. It's the stuff that everyone's come to love, just polished. Very, VERY, generic, in fact.. .like.... super generic if I had to say. If your looking for "depth" in Halo's gameplay, you won't really find it :x Depth can be complicated, and if somethings too complicated, it doesn't appeal to the larger audience.

My friend played resistance and fell head over heels for it, the secondary fires added an element to the gameplay that he hadn't seen since Perfect Dark for the N64. My other friend however, played the game, and never touched the secondary fires, he said the game felt boring. Well of course it felt boring! You took a mechanic they implemented from square 1, and you ignored it! You took the reason the game was amazing, and you left it behind, making it a standard shooter :P And that's my big prob with Halo, there isn't that something extra to be ignored, it's just very, very... bland.



From 0 to KICKASS in .stupid seconds.