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kn said:
Why don't the developers and publishers band together to lobby congress for updates to the copyright acts? Instead of stupid technology, they should be looking for general legislation that stops companies selling used games "for profit" if the developer's/publisher's license agreement states so. We as consumers are actually "licensing" the use of the intellectual property. We do not own it. The media we buy is simply a vehicle to carry it. If They simply modified their license agreements (and copyright acts supported it), Gamestop and every other used game vendor will have to stop selling used immediately. I don't see what the big deal here is and why they don't go forward with something like this. It IS intellectual property and if it is being resold for a profit (as all used games dealers are doing), it is technically theft. The company is selling other people's intellectual property for their gain. Again, I don't see the problem in forcing modification/clarification of existing legislation.

Now, that said, I would still support end users trading, using ebay, etc., as long as it was not "for profit". That would eliminate 70-80% of the second hand market. It would also not require any kind of additional DRM or other draconian measures and would allow people to take their games to a friend's house to play and so on.

They will need to bring the price down, though. I think I've bought a handful of games in my lifetime that, in my opinion, justified the $60 layout.

 

Why do you, a consumer, support screwing over consumers?



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom