Words Of Wisdom said:
| Onyxmeth said:
Oh shit really? Those lousy bastard tutorials in the game made it seem like my Prinnies would have to be replaced if I threw them, so I spent over 200 hours without using that strategy. Ok scratch that then, I didn't mean to spread misinformation.
If you mean the Sacred Stones for Fire Emblem, it doesn't have an overworld, just different locations you can go into on a pretty straight path. You can't actually fight on it.
I know Advance Wars isn't really that RPG-like but so many of these other strategy RPGs really aren't either. If I sat down somebody with Fire Emblem and they loved it, should I recommend them Persona or Advance Wars? I would say that person may get more enjoyment out of Advance Wars, and that's why I think these are really just strategy games, regardless of disposeable or non-disposeable units.
Also note that in most RPGs, your characters aren't purchased, but are acquired as part of the story. In Disgaea, they are purchased in the same way one would puchase a unit in a strategy game. There is just way too much overlapping for me to consider them much more than strategy games with RPG elements, while most mistakenly look at them as RPGs with strategy elements.
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Actually monsters can appear on it randomly for you to fight IIRC.
Also, zexen hit the nail on the head with the differences between TBS and sRPG.
1) Unique units vs Generic Units
2) Units which accompany you across missions vs Units which are produced in missions
*I won't say leveling because a lot of TBS games have primitive leveling with ranks or the like.
AW is no more a sRPG than CoD4 is an RPG. Leveling systems are not the only criteria for RPGs IMO.
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You could. Which i loved...but also kidna ruined the game.
On the one hand i loved not being punished for my "Level everyone up equally" tendencies, but on the otherhand it could screw up the difficulty curve.