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Bobbuffalo said:
zexen_lowe said:
Bobbuffalo said:
Honestly, I found the hate to Wii music more absurd. So is not like Guitar Hero, so what?

What good is a game that doesn't grade your performance AT ALL? Any button you press in any rhythm you want and the game will carry on with the song like if you were a top musician. You coul pick any song in your pc, pick up a plank and simulate you're playing a trumpet and it would be the same

Well that comparison doesn't make any sense. Obviously it will have some kind of "challenge". Nintendo is not that dumb.

What I am saying is that  just because is not "hardcorez" like Rockband or Guitar hero doesn't mean is bad. Just look ar Parappa, for example.

I just say  let's see first what REALLY is about (because let's face it, NOBODY doesn't know for sure how does it play) and then we judge it.

Let's be adults for once.

 

I'm basing my opinion in what IGN said. If Nintendo adds later some kind of challenge, good for them

This is the preview

http://wii.ign.com/articles/890/890213p1.html


Games like Wii Sports are simple, but well made. Wii Music, however, isn't so much a game, as it is a musical sandbox for players to interact with. There's no falling notes, no timing, and honestly – through brutal to say – no skill needed to play the thing. Grab a controller, hit or shake at any time, and you'll make a note. Of course when playing something like the Super Mario Bros. theme on lead saxophone, it's easy to screw up in your timing (especially with other players that are screwing around with free instrument control), but in the end there's no rating or performance gauge to worry about, so it's entirely a free, "do as you feel" type of experience.