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Dolla Dolla said:
Chubear said:

For this gen, "highly development budgeted" games are said to double last gen's #s (500,000) to recoup on costs and start making significant returns. I have no clue with PC games but I think the 600,000 you stated is very very high and 1 million units for consoles is definatly way too high.


I think it depends. What if someone makes a game for the PS3 or 360 and the budget goes as high up as 40 million? They could possibly need no less than 1 million units sold. Sure, that's 60 million bucks, but all of that doesn't go back to the publisher. After giving a certain cut to retailers, the developers, and all the costs incurred, the publisher would need to sell more than 1 million units to see a healthy profit. No game designer shoots for break even with a big budget game.

Ahh, maybe you should read through what I'd said first then quote me. Here, let me help you

"For this gen, "highly development budgeted" games are said to double last gen's #s (500,000) to recoup on costs and start making significant returns. I have no clue with PC games but I think the 600,000 you stated is very very high and 1 million units for consoles is definatly way too high. However, for a game like KZ2 800,000 would sound right but that is not at all the norm."