Dolla Dolla said:
I think it depends. What if someone makes a game for the PS3 or 360 and the budget goes as high up as 40 million? They could possibly need no less than 1 million units sold. Sure, that's 60 million bucks, but all of that doesn't go back to the publisher. After giving a certain cut to retailers, the developers, and all the costs incurred, the publisher would need to sell more than 1 million units to see a healthy profit. No game designer shoots for break even with a big budget game. |
"For this gen, "highly development budgeted" games are said to double last gen's #s (500,000) to recoup on costs and start making significant returns. I have no clue with PC games but I think the 600,000 you stated is very very high and 1 million units for consoles is definatly way too high. However, for a game like KZ2 800,000 would sound right but that is not at all the norm."