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What is up with people using older games as an example of the gameplay over graphics theory? It doesn't even apply to today because those games were what the graphics were at that time period. Take Half-Life for example, the graphics are terrible by today's standards, but that's how games looked at the time. Heck, didn't Half-Life have some of the best graphics at the time, hence the 5-10 minute long train ride that functioned as a tech demo?