Kyros on 05 August 2008
Unified memory is a HUGE advantage and you know it. Lots of devs have said its hard work working with the 256mb on the PS3 - LOADS.
Yes because they STARTED WORKING ON THE 360 and so had problems when they switched to the PS3 which is indeed less flexible (but not worse) in this regard. You may notice that the whining has gotten a lot more subdued now that devs know both systems.







