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Wojtas said:
Umm...Guys did you nitce one thing though? They have been developing that game for 18 months...And it takes them that long to create a game without optimizing the SPU's? It kinda sounds..as if it were indeed a half effort. I understand that a game like Metroid Prime 3 has been under development for 2 years, but Retro has been optimizing the code of the game to the extreme...

 You obviously don't know that the Wii is based on the GC, which is familiar architecture*, while the Cell is not.

 Futhermore, you obviously don't know what optimizing is. It's not how much time you spend on it, but how much can fit in the RAM. They could use all the Cell's power, but without knowing how to manage the output, to work memory and bandwidth, the framerate would plummet. The same thing happens with every unfamiliar system in its first few years.

 *At least it's familiar to developers who worked on the GC, instead of making it a multiplatform dumping ground.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs