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Having talked to cg artists, I've come under the impression that games that are considered dark and gritty usually are so not simply for the atmosphere (though that has something to do with it) but also because it's a very easy way to cover up a lot of short comings in games. Doom 3 is one of the big examples I hear about in that regard.

And let's be honest.  If you're making a game that is supposed to appear realist, soemthing like this should not appear jarring and in contrast to everything else in the entire game.

That's something you can see pretty much every day in the real world.  Why is it suddenly too much to ask to see "vibrant greens" and "ruby reds?"



You do not have the right to never be offended.