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This will probably be the first game to force Sixaxis motion control. Unlike Motorstorm, COD3, and other games with minor features, Lair will be using a whole lot of the Sixaxis potential. As somebody stated on the first page of this thread, the motion control frees up a lot of buttons for other actions, so I doubt there will be an option to switch back to 'classic' controls.

When Kotaku was saying that the controls felt weird before E3, it was because the developers had the ground controls mapped to motion control, which made it very confusing. Now, they've moved moving the dragon on the ground back to the analog sticks, which is where Kotaku said it was fixed, but there was still a learning curve.

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I also believe Gamespot will give it a low review because it's a PS3 game, lol. Didn't they give Zelda: TP a lower score than all the other review sites?