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The reason they estimate 30% is partly due to benchmarks, but also to what they estimate can generate from the processors, that can fit in the memory. They know they can't get theoretical maximums. It's about what can actually fit in the memory (which can be indicated by available bandwidth saving protocols and algorythims), and once they learn more of the system, they can fit more.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs