| Sky Render said: It's funny that every single innovation you listed is only about making things "more" and "bigger", and not about making them "different". To wit: online gaming - Expansion of offline multiplayer gaming. optical storage media - Makes space for games bigger. local hard disk media - Makes space for games bigger. wireless controllers - Makes it possible to play anywhere, which is good; but Nintendo pioneered this too with the WaveBird. motion controllers - Truly innovate, but again, Nintendo pioneered this. usb interface - Expansion of interface options. wireless communication - I assume you mean WiFi, which is again just an expansion of offline multiplayer gaming. hi-def - Improves visual quality. Let's look at the innovations by Nintendo which you didn't touch on, shall we? d-pad - Makes it possible to play video games in a two-handed controller format comfortably, unlike joysticks, and expands gameplay options as a result. analog - Allows for easier movement in 3-dimensional space, heightening the realm of control options significantly. rumble - Adds vibration for additional gameplay immersion. camera eye controller - Allows for pointer interface interaction, further expanding gameplay options. Notice a trend here? All of Nintendo's innovation either adds new elements entirely to gameplay options or adds to the immersion factor. |
wait, are to trying to imply that i said that nintendo don't innovate? because that's no what i'm saying.
you basically just dismissed my list for the sake of it, without proper reason.
optical media is now a standard in gaming, a standard that ninendo HAD to adopt if they were to compete.
the usb interface is now used as a standard in all gaming consoles, it's not a one generation thing, it has helped for a efficient method console expansion.
online gaming is NOT an expansion of offline mp, it's a new and INNOVATIVE method of mp. the same way an analog stick is a NEW and INNOVATIVE way of controlling a game.







