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It's funny that every single innovation you listed is only about making things "more" and "bigger", and not about making them "different". To wit:

online gaming - Expansion of offline multiplayer gaming.
optical storage media - Makes space for games bigger.
local hard disk media - Makes space for games bigger.
wireless controllers - Makes it possible to play anywhere, which is good; but Nintendo pioneered this too with the WaveBird.
motion controllers - Truly innovate, but again, Nintendo pioneered this.
usb interface - Expansion of interface options.
wireless communication - I assume you mean WiFi, which is again just an expansion of offline multiplayer gaming.
hi-def - Improves visual quality.

Let's look at the innovations by Nintendo which you didn't touch on, shall we?

d-pad - Makes it possible to play video games in a two-handed controller format comfortably, unlike joysticks, and expands gameplay options as a result.
analog - Allows for easier movement in 3-dimensional space, heightening the realm of control options significantly.
rumble - Adds vibration for additional gameplay immersion.
camera eye controller - Allows for pointer interface interaction, further expanding gameplay options.

Notice a trend here? All of Nintendo's innovation either adds new elements entirely to gameplay options or adds to the immersion factor.



Sky Render - Sanity is for the weak.