@ssj12: I've never seen Carmack hate on multi-core processors. Here is what he said at QuakeCon 2005:
http://techreport.com/articles.x/8665
Part of the problem with multithreading, argued Carmack, is knowing how to use the power of additional CPU cores to enhance the game experience. A.I., can be effective when very simple, as some of the first Doom logic was. It was less than a page of code, but players ascribed complex behaviors and motivations to the bad guys. However, more complex A.I. seems hard to improve to the point where it really changes the game. More physics detail, meanwhile, threatens to make games too fragile as interactions in the game world become more complex.
Seems to me like he's just saying that multithreading would take time to take off... he was right.
He also expressed a lot of skepticism about physics acceleration cards, and once again he was right. It seems that his doubts about new technology are often correct.
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