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Riachu said:
sc94597 said:
windbane said:
sc94597 said:
@Windbane If you have ever played the first 3 final fantasies you would know that the story is pretty much nonexistent or they are all the same story(Find the crystals).

I don't know how sound, story, or gameplay couldn't be done on the wii. As for graphics, obviously. For turn based rpgs there isn't much other than graphics that the HD consoles could add. For Action Rpgs then the wiimote could be utilized pretty well.

 

The first 3 FFs aren't the only RPGs. I know western RPGs had some story. Didn't Phantasy Star have a decent story? And it came out before FF1 if I recall.

Still, back then saving the world and having interaction with the townfolk was a decent story.

Show me a modern JRPG that doesn't have some focus on a story, though. I guess you could say Chocobo's Dungeon, heh...

Monster Hunter doesn't focus on story, pokemon is another example. My point is that a game could still be considered a Jrpgs without a story, or a bad story. Many sites including square enix list the game as an Action RPG or an RPG/Dungeon Crawler.

 

Games in general need a story.  It doesn't have complex, deep, or hell, even good.  Story just need to be in a game.  More story-driven games need a good story to be great though

 

And of course chocobo dungeon does have a story.Just not a good one. Well I haven't played the game so the story could be good, but I'm not expecting that.

From Wikipedia

While searching for the fabeled Timeless Power gem to power his Airship, Cid and his partner Chocobo ended up being sucked into a vortex and end up in the quaint town of Lostime within the island of Memoria, which dissapeared from the rest of the world fifty years ago. In the center of Lostime is a clock tower which rings the Bell of Oblivion that makes everyone lose their memories. [12][10][9]. Along with his new friend Shirma and a mysterious boy named Raffaello who is able to create a labyrinth of memories, Chocobo has to recover the lost memories of Lostime's residents and end the calamity that began the trouble.