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ZenfoldorVGI said:

I think they charge less for games on PC because they believe that kissing the customers butt will keep them from pirating it.

Or more accurately, they believe that anything that is a perceived injustice of a PC title, such as required internet connection, will cause a crusade for PC gamers to pirate the software in revenge.

It's ironic that the very thing PC gamers do to protest poor treatment from developers is what is causing them to get the poor treatment in the first place.

It's like if Too Human was 65 dollars instead of 60, we all staged a protest in which we didn't buy Too Human, but instead went out and bought Carnival Games, all the while passing around the same two copies of Too Human, each playing it for 2 days, and at the end of our experience we sent emails to the developer with epic fail cats in them explaining how they'll never succeed in the hardcore gaming industry now, thanks to this insult.

 

??? I think you are stating to lose it Zen :p

The price difference has nothing to do with piracy. I think $0.99 music proves that. It didn't do much for people who want to pirate music.

The difference is the dev's don't have to pay to develop PC games. There are no royalties payed to MS, Sony, or Nintendo.

In PC gaming you pay the hardware cost up front. In console gaming, you pay as you go.