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Godot said:
halogamer1989 said:
@Godot What should be the standard then? A unified architecture for both PCs and consoles? Also, what kind of OS would you propose to solve the optimization problem of typical OSs. You bring up valid points.

 

Here's something you make be interested to look at. It's something our professor showed us on our first course of Embedded systems.

 

The blue line is the Standard Moore law and the red line is what the engineers can work on. As years passed, the gap between what our technology allow us to do and what we can do with the resources we have as increased. We are seeing that problem in a way in gaming as well. For example, the PS3 is capable of awesome things in theory but it would cost so much man hour to really (and I mean really unlike anything that is done right now) push the hardware that it's won't be done.

My computer is a dual core and sometimes it lags on Vista. There's a lot of work that remains to be done before we can really reach a limit where we can't push the computers anymore.

To answer your questions, I'd say that the big advantage of console is that the hardware is unique. One of the big problems of Microsoft's OS is that they run on everything from a Macbook Pro to Toshiba computer and what not. What will the future bring is actually more uniformity. In the future, computers will be used mostly for work-related activities. Mobile phones, video games console and other devies will take a bigger place in our lives.

So we should increase life-time of chipsets in order to produce more productivity? ; An interconnected cloud OS via multiple platforms?