| HappySqurriel said: Actually, the Cell is essentially a PowerPC 750 (G3) which is the same core as the Broadway/Gekko processors (Wii/Gamecube), without the added SMID fuctions of the Broadway/Gekko, with 7 SPUs. The reason Nintendo used this core with the Gamecube (and why the Wii, XBox 360 and PS3 all use this core) is because it is small and reasonably powerful which makes it very powerful for the price. I do agree that the Cell was the wrong direction but my personal belief is that the Cell was designed for the greatest ammount of theoritical FLOPS rather than what could be achieved in game. Personally, if I was designing a gaming console for high performance I would have used a PowerPC 970MP running at 2.5 GHz (its dual core, reasonably small, energy efficient and should be fairly inexpensive) and had a physics co-processor. Ultimately, the system would (potentially) have less theoritical processing power but would probably achieve far greater real world performance. |
Why would you choose a PPC970MP instead of a (much faster for the power consumption) core 2 architecture from Intel? That's why Apple abandoned on the PPC970 architecture for their new Macbooks, you know -- because the Intel processors are faster for the power consumption and faster overall.
Further, your system would be slower than the 3x 3.2Ghz power architecture based cores that the 360 has.







