| rasone77 said: IF a dev spends 15,000,000 dolars on a game total gross expenses. (Including packaging shipping, paying employees advertising ect...) and a game costs $60 it's simple math. 15,000,000 divided by 60 is the total number of units they need to sell to break even. which is 250,000. at 20Million that number becomes 333 Thousand. They may have to sell more than a Wii game but most games can easily sell 250,000 no matter how crappy. |
Yes, simple math. Except the developers don't get anywhere near $60 from that $60 sale. The retail store gets some, the publisher gets some, the console licenser gets some (Sony/Nintendo/Microsoft), etc. So the developer will get between $10 and $15 on a full price game.
Of course, selling a million copies of a game is extremely difficult to do. Only a handful of games have done so on the 360 and even fewer on the Wii so far. In both cases, it's a relatively small percentage.
Also, it is worth noting that Sony has the highest licensing fees and also the most costly console to develop for. So profits are more elusive on the PS3 than the other consoles, although it's pretty clear to see that the Wii will be the easiest to turn a profit on.
NOT correct. 250,000 is a number that only a small percentage of games reach.







