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konnichiwa said:
@Sansui. This is what I understand from Naz I can be wrong though.

Super smash brothers has always been gimmickly, Nintendo wanted it that way.

Soul Calibur was from the start a great fighter without anything that gimmickly like SCII and SCIV.

 

I see - in that sense I can kind of understand the argument, but again my opinion would differ.  Soul Edge was a very gimmicky game to begin with.... "weapons" based 3d fighters were the realm of essentially just Soul Edge and Battle Arena Toshinden back in 1995 or so.  Their gimmick was weapons based 3d combat, with characters that had a backstory (terrible as they were) - unlike the rest of the generic street fighter ripoffs of the day.

The fact that Soul Calibur turned out to be well balanced and technically excellent is a testament to the dev team's ability to execute.  I can assure you they were not out to create a technical fighter that would be used for gaming tournaments as the epitome of balance..... they were out to make a buck and build an amazing game while they were at it, no different than Nintendo with Brawl.