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Raiding:
1. Show up with a group of people at the raid dungeon entrance at the same time.
2. Obey your raid leader.
3. Do as your told for X number of hours.
4. Leave and receive DKP/a new item.

Work:
1. Show up with a group of people at the workplace at the same time.
2. Obey your boss.
3. Do as your told for X number of hours.
4. Leave and receive a paycheck.

WoW is like a bad prank: you spend hours leveling up your character, increasing their power and capability in the game world, and when you reach the level cap, suddenly you can do nothing of value unless you do it as part of a small army. For the record, Shadowbane did the exact same thing.

But my biggest gripe with the game is that everything is static and unchanging. You, as a player, can have absolutely no lasting impact on the world. There aren't even any GM-run random events to make the game more interesting. Every NPC is like a figure in a wax museum with a button that says "Press to hear audio".

What sucks even harder is the fact that you have figures from Warcraft lore like Thrall who just stand around all day waiting for the alliance to come kill him.

I loved WoW's PvP until I realized that, instead of grinding dungeons, I was grinding players. WoW is the only game I've ever seen which was actually able to take PvP combat, something which should be the most thrilling part of any game, and make it routine.

WoW is like an online Disney World theme park: you see the sights (explore the world), you ride the rides (go on quests) but at the end of the day, when you leave (quit the game), it's like you were never there at all.

Why put so much time into something which has no dynamic storyline, no consequential actions and where nothing you do will have any lasting effect on the game world?



"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks