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Ail said:
/agree
You raid to kill the boss and be with friends, not to get phat loot of them, those that raid with loot in minds rarely stick around...

Killing an end game boss in Wow is like trying to beat any very hard mode on a single player, except you get to do it with a bunch of friends so you can share the experience ( and get a little fame in game when you succeed lol) :P

I personally disagree ...

When you're trying to be the first group to beat the raid boss (or you're actually there with friends to beat it together) it is an enjoyable experience, unfortunately that represents a tiny fraction of raids that occur. Most raids in WoW take place between a group of people who are actually trying to get gear to become more successful in PvP or to move onto the next raid; the challenge is soon eliminated because the strategy to beat the boss is posted online and everyone follows the exact same strategy over and over (and over and over) again.

I found many of the 5 man dungeons to be much more interesting (and at times challenging) because there was far more variety in how you handled things. If you ran the same dungeon two or three times your group was (likely) very different every time and your role in that group could be very different; a Paladin, Shaman or Druid (for example) might end up being the primary healer in the absence of a Priest, they might do additional damage or be an alternate tank, or they could end up being the primary tank.

When I first started playing WoW, in the open beta, I ended up running the Deadmines without a single class that could heal; it was a warlock, a hunter, two mages and a rogue and we were (actually) highly successful but there was a challenge associated with it due to the unconventional strategy it required.