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This is what the Wii can pick up: - Tilt of the wiimote and nunchuck (i.e. it knows which was is 'down' because it senses the pull of gravity as constant acceleration) - Acceleration of the wiimote and nunchuck in all directions. - The distance between the wiimote and the sensor bar if the wiimote pointer is in use (it determines this because the distance between the ends of the sensor bar is known) - And of course it uses the sensor bar (which is viewed as two points of light by the camera in the wiimote) to determine what the wiimote is pointed at... ...so if you want to know if 1:1 control is possible in any scenario, just think-through what input is available and you'll have your answer. To give an example, a 1:1 sword game, which of course everyone is waiting for, would only seem to work in one of two ways: if you always held the 'sword' i.e. wiimote in the same known orientation (so, say, two-hands out in front), or if you 'slashed' across the screen so the sensor bar position could be picked up. I suspect Wii 2 will implement more 1:1 movement by adding a camera to the sensor bar looking back at the wiimote and nunchuck, so Nintendo has that up their sleve.