Kytiara said:
I see what you're saying Twesterm, but the reason I say any percentage estimate, in my opinion that is, is subjective at best is because its very rare to know every task and milestone ahead of time. So right this second, their task tracking software (whatever it might be) could say 13% complete, but 6 months from now, they could have added 25-50% more tasks, meaning the percentages would be different subjective to the number of tasks and time alloted for each one. Now, its quite possible that after making so many games, they might have the task list down pat and then the percentages would be less subjective, but I have no way of knowing that, and I don't think anyone else save maybe the managers in charge would. Anyway, I'd still take these with a grain of salt, assuming they aren't just rumors or a joke. If they are serious about them, it is still relative to the present, and not necessarily indicative of what it will look like in 2008. |
Actually, any good company will have every single detailed planned out before actual production begins and will have all those laid out with every dependancy decided. Of course things will be added or taken away throughout development, but even time for that is taken into consideration. And yeah, everything can't be planned for, but that's just how things go. And adding 25-50% more tasks to a project is something we would call a redesign, and yeah, that would cause major delays and generally means something was fundamentally wrong with the game. A good producer (and I'll assume they do have a good producer) will be fairly good at putting this all together and is generally fairly accurate.








) and as I said earlier, the 13% isn't likely subjective at all.
