makingmusic476 said:
Staude said:
FJ-Warez said:
Jo21 said:
FJ-Warez said:
SpartanFX said:
FJ-Warez said:
Not really, is relevant to this aproach (royalty fees), but in general, he never said that spliting should be tech issue, is more a money issue...
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I imagine no one would like 4 disks for a shooting game.you might disagree but general public if given the choice,would choose one disk over 4 .
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But thats just preferences, FFVII came on 3 disc, and still was a success, this end up on personal choice...
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ff7 was a hella long RPG with ps1 graphics and lot of FMV... not a full HD game.
if developers are choosing to mandatory/optional install mean is the future there must be an advance to it, remenber ps3 also read dvds, but they not releasing games like metal gear solid 4 in 6 DVDS dual layer
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Here we go again :)
MGS4 is not a full 50GB game there is no proof of it...
Second, the issue with the space is this, they are pushing really high res textures:
"The demonstration with which the new game engine was shown had 20 GB of texture data (using a more advanced MegaTexture approach using textures with up to 128000x128000 pixel resolution) and a completely dynamically changeable world."
No other game use this feature...
Third... why sony would allow to launch games on DVDs if they are promoting BR???
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other than kojima saying it was. Especially since he stated that there wasn't enough room to put more than 1 language on the disc.
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Kojima said MGS4 filled up a single-layered BD-Rom, thus requiring a dual-layered BD-Rom. I don't recall him ever saying the game filled up a dual-layered BD-Rom.
Though I wouldn't be surprised if it did, given his fetish for uncompressed audio.
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no he said that there wasnt enough room on a 50 gigabyte disc for more than 1 language, and that they had to cut some things because of space restrictions. Again on a 50 gigabyte disc.
There was multiple articles about it.. this is one of them
http://www.joystiq.com/2008/03/02/kojima-mgs4-too-big-for-50-gb-blu-ray-disc/2