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makingmusic476 said:
Staude said:
FJ-Warez said:
Jo21 said:
FJ-Warez said:
SpartanFX said:
FJ-Warez said:

Not really, is relevant to this aproach (royalty fees), but in general, he never said that spliting should be tech issue, is more a money issue...

 

 

I imagine no one would like 4 disks for a shooting game.you might disagree but general public if given the choice,would choose one disk over 4 .

But thats just preferences, FFVII came on 3 disc, and still was a success, this end up on personal choice...

 

 

ff7 was a hella long RPG with ps1 graphics and lot of FMV... not a full HD game.

if developers are choosing to mandatory/optional install mean is the future there must be an advance to it, remenber ps3 also read dvds, but they not releasing games like metal gear solid 4 in 6 DVDS dual layer

Here we go again :)

MGS4 is not a full 50GB game there is no proof of it...

Second, the issue with the space is this, they are pushing really high res textures:

"The demonstration with which the new game engine was shown had 20 GB of texture data (using a more advanced MegaTexture approach using textures with up to 128000x128000 pixel resolution) and a completely dynamically changeable world."

No other game use this feature...

Third... why sony would allow to launch games on DVDs if they are promoting BR???

 

 

other than kojima saying it was. Especially since he stated that there wasn't enough room to put more than 1 language on the disc.

Kojima said MGS4 filled up a single-layered BD-Rom, thus requiring a dual-layered BD-Rom.  I don't recall him ever saying the game filled up a dual-layered BD-Rom.

Though I wouldn't be surprised if it did, given his fetish for uncompressed audio.

 

I read at beyond that it was 40.5 gig.