ofcourse working on lower budget productions is less stressing for the devs (lower sales expectations, no absolute pressure to succeed) and in smaller scale games there is far less bugs to fix, which must be the most annoying part of developing a game
but I guess there is a lot more feeling of achivement to be gained in high budget production, when you manage to put out a game which has all the bells and whistles you dreamed of in the planing stage and is widley accepted among reviewers and gamers (and ofcourse a financial success)
btw, nice to see the new guy is a very respectable and honest man, just like Phil was..
I hope Shu is good enough at english to replace Jack Tretton as the speaker in big press events, for I don't like his style of presentations







