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DMeisterJ said:
I will say that it is very accurate to aim with the Wii-mote, versus the GC or PS2 controller. I guess it's just something that I have to get used to.

 

This is exactly it. At first as a gamer it really does feel awkward aiming with the Wiimote. As someone else said, pick up Wii Play. It's essentially a $10 game with a controller, and more importantly, it's great for fine tuning your Wiimote skills. Once you master it dual sticks will feel clunky as hell for shooters. In fact, RE4 when you pick up the sniper rifle in the Wii version will feel too slow and useless as it uses the thumbstick.

If you're new to the Wii scene, I'll give some more advice: don't discount Ye Olden Wii Sportse as a write-off tech demo, there's a lot of depth in that game if you hunt for it.

I made that mistake and my wife has punished me for it for it since she can do insane stuff in all the games and I essentially ignored it for a while.

Yes, that includes "broken" boxing, she can do any hit she wants anywhere at any time. I can't even knock her down once.

One thing Nintendo has always done really well that most people discount or just don't know is they hide a lot of depth in their games so the player can discover for themselves. This goes all the way back to jumping and finding the first invisible 1-up in Super Mario Bros. One reason I still like a lot of Nintendo franchises even though they're "played out" is for exactly this reason. Sure they're all pick up and play, but they are all full of rewarding depth that doesn't necessarily include "push butan fastur."

There's some quirks with the Wii, but once you have most of them figured out they carry over to pretty much every game and it'll become easy to pick out actually broken games and Wiitarded players/developers.