bobobologna said:
Kasz216 said:
ChronotriggerJM said: Well I'd like to think of it this way, I think Sony's going to give you the same amount of space that was originally available to begin with. You'll still be able to make huge levels :P This just benefits the people who spend more time and probably want more space. Granted, the first person to make a halo or mario level is guaranteed extra space :P
I like this actually. I'm gonna make some awesome levels and have them bless me >: ) |
That's honestly, a misguided and fanboy way to look at it if you ask me.
Other games aren't limtied in this way so to look at it if there was some "baseline" is just off.
The baseline for this kind of thing is infinite upload space.
You could probably fill your PS3's memory with thousands opon thousands of LBP levels unless they are using something horribly inefficient.
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But what other CONSOLE game offers the same sort of player created content?
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To my knowledge Blastworks on the wii allows infinite user uploaded content... and yes you make full stages.
It's basically a shooter analog of LBP. Though i believe it lacks triggers. Haven't really gotten into the editor. It does lack the PSeye functunality too obviously... which is an ok end around from the main advantage of these games on PC. It's easy to bring in outside sprites and drawings and make them animated things. Though... the PS Eye isn't really allowing animation, just stiff pictures.
I wonder how much you will be able to edit how things look.
As for waiting for the limit... if the limit wasn't limiting there would be no reason to set it... or set a sliding scale so people get more room.