By using this site, you agree to our Privacy Policy and our Terms of Use. Close

I think we've hit (or have gotten close to hitting) a plateau in development costs associated with creating a game because the detail of 3D models and the texture effects used on these models is very similar to those that are used in CGI movies ... This means that the ammount of money saved by producing a game for one of the HD consoles rather that for more cutting edge hardware is pretty minimal in the grand scheme of things.

One thing I'm expecting in the near future (say late 2010), as 3D rasterization hardware hits a point where further progress in this direction is meaningless, is publishers and developers forcus more on a unified art-style in order to create large content libraries to control (and eventually lower) development costs.