I'm really disappointed on how the motion sensing on Wii is used. Take the new Tiger as an example. The movement recognition isn't done in real time, instead you have to do the whole motion before the character on screen does an pre-modeled animation, or at least that's the picture I get from the IGN review. That's like a fancy button with a delay, not good. In Wii Sports, the movement is real time, isn't it? But is it hard to do real time response with complicated characters or what is the reason for this suckiness? The lag is very bad if it's also present in fast-paced action games. In many games the motion sensing seems to be a value itself, not a tool for actually improving the gameplay, which is something I don't like either. This is against the basic principle of Wii when it makes the playing difficult. I don't have a Wii and I'm interested in knowing which games have 1:1 motion response and which don't. The aiming in FPSs is a clear case, so you don't have to mention them. I'd also like to hear whether you think these things are important.