By using this site, you agree to our Privacy Policy and our Terms of Use. Close
ChronotriggerJM said:
The statement absolutely makes sense :P I think it'll cost a little bit more, but it will definitely make the better game.

The PS3 isn't a great console to move sloppy code to. If you take the time to write nice code, you'll see performance in spades. The 360's alot easier to just move stuff over to, and as a result, you see worse looking PS3 ports. But the 360's setup will still read the clean code and process it more efficiently than just throwing it together. I believe that's what the Burnout Team was saying. Because it HAS TO BE neat on the PS3, the 360 benefits.

I would like to thank you for brutally murdering those poor, unsuspecting brain cells of mine that processed this post of yours :(  

I don't pretend to understand the intricacies of programming multiple SPU's to handle tasks as varied as AI, physics, and pre processing of triangles/polygons before they even hit the RSX, but one thing I do know is that the methods and techniques involved in using the ps3's SPE's (which contain the SPUs) do nothing to make development better on the xbox 360.