That is a nice piece of AI there, and pulling that kind of behaviour out in a dynamic 3D environment is not quite as easy as some make it sound to be. Still, it's not only the AI on individual soldiers that affects the gameplay, it's also how they act as a team. I know the AI on Half-Life had some horrible "bugs" in it (i.e. you could kill and enemy by shooting repeatedly at his big toe while he stood motionless behind a corner), but one of the defining moments in my gaming history has been the fights against teams of soldiers in Half-Life. At the time it was unheard of to be taking cover behind some boxes and an enemy would throw a grenade to flush you out while the other team members would be ready to rip you to pieces as you run out. So, I hope the group AI on KZ2 is on par with the rest of the game, and if it is, it's going to be one hell of a fight against the computer.








