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kn said:
davygee said:
kn said:
Interesting AI demo, but the bad guy does stand still long enough in between his moments of "AI" to be cannon fodder. It's nice to see them trying to make things more realistic, though, as an awful lot of shooters just keep pumping out the cannon fodder that show no signs of self-preservation.

Exactly....it's nice to have 100's and 100's of baddies coming at you all the time, but it's really nice to have a handful of them, but they are really good at taking cover and self preservation so it takes the same amount of time to get rid of 10 of them compared to 100 of the easy ones.

 

 

I would certainly agree that having 10 "smart" bad guys vs hordes of cannon fodder is a more entertaining experience.  It requires the player to think rather than hold the fire button and collect dropped weapons/magazines to keep the bullets flying.  I do like me some button mashing, though, and hordes are great in action games like Heavenly Sword and such...

 

Hehe, that's Halo: Combat Evolved.. My favorite part about that AI is that not only do the enemy have a sense of preservation but also a sense of desperation. If the little guys sense the end is near and their leader is dead they'll commit suicide jumping at you with a grenade!

 

 

 

 

 



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