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Avalach21 said:

 

As MrMarc said, Goldeneye Source...

Well, the levels are actually fantastic.  I really enjoy just going through all of the levels I spent so many hours on in GE on 64 in their source engine remakes.  They look fantastic.  They have classic style levels and then I guess "updated" version of old levels, and both are great for their own reasons.  I'm not sure if I'm as disgusted by the gameplay as MrMarc, but it definitely could use some (a lot) of tweaking.  It takes FOREVER to kill someone in Deathmatch, it's absolutely ridiculous.  So most people's solution to that problem is to play License to Kill, which makes everything a one shot kill basically, but that gets pretty lame too, as there's no reason to even get different guns than the PP7 because they all can kill in one or two shots.

 

So all in all, I mean, it's still a beta.  I think it has a ton of potential, and most of the gameplay fixes probably entail just quick variable fixes in the code.  I'm optimistic about it.

 

MrMarc, what were your grievences with the gameplay?

 

Strangely, in regards to your thinking it takes forever to kill someone in deathmatch, I thought it was over far too quickly! I've played Goldeneye to death on the N64 and still go back to it today, and there's one subtlety in the HP system of Goldeneye that isn't in Source and it shows.

Everytime in Goldeneye you got hit and obviously your health circle would appear and drop, you actually got a small ammount of grace time (invincibility) and if you got hit in that window (it was only like half a second, maybe even less than that) the hit wouldn't count and you wouldn't be hurt. It really showed if someone had the AR33 or the RCP90's with their amazing rates of fire, yet not every shot would hurt you. This was one part of the amazing balance of Goldeneye's multiplayer, and it's not in Source. If you're getting blasted from the KF7 Soviet (which by the way fires FAR too quickly in Source), every hit will knock your HP down by loads and you won't last two seconds. 

I've found that Goldeneye Source doesn't have much skill to it - the kill will go to the person lucky or quick enough to fire first.

Not to sound too pissy about it, there were differences made from the first beta to the second release which showed definite signs of improvement and balance. Right now though, like I said before, to me it's nothing more than HL2DM in a new skin, a very pretty skin admittedly! I will be keeping my eyes out for future updates.