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I would not judge a game, any game, based on a single level or area (I haven't watched the video but I assume that's what it is).

If this is just one area, I'll say that it's a scripted sequence and because the cover is destructible, they are programmed to "crouch lower". It'd be interesting if over 100 playthroughs they did something different at least once, that'd be intelligent AI. That's why I like gears 1 so much, if you play differently a second time around, you get a different result.

Also, one area doesn't define a game, from the majority of what I've seen of KZ2, there's a whole lot of scripted sequences that don't feel scripted (kudos to the team for pulling that off), but at the same time I've rarely seen the player get hurt in any of the videos.