| Groucho said: The Wii has, in a sense, prevented another crash from occuring. The new casual shovel-ware market is, at least, affordable from the dev cost perspective. The age of the high-tech new supergame IP is nearly over. Give epic-quality games like GTA4, and MGS4, and upcoming titles like MAG, Spore, and Fable 2 a big embrace when you get em* -- because I don't imagine they'll be too commonplace in the future market, unless they are clones of a genre that has existed for eons.
*I named these games because they are all big-budget and decently innovative, or at least their game series is. I don't really think many shooters, like Resistance 2, Gears 2, etc. really qualify as innovative. |
There seems to be several different directions people are pulling downloadable content at the moment, and it will be interesting to see how it turns out ...
- Companies who see the lower overhead as a way to produce low budget (experimental) games and sell them at a low cost to eliminate barriers to entry for most consumers
- Companies who see the lower overhead as a way to produce biger budget games and sell them at the same price to increase profitability
- Companies who see the lower overhead as a way to release a game in smaller (bite-sized) pieces each sold at a low cost, but the total sale price of all content is far greater than a game normally sold for which results in dramatically higher revenues and profit.







