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patjuan32 said:
Kyros said:
and making a wii port would be cheap


Doubt that, they can (most likely) reuse almost all models, textures, artwork for the 360 because PS3 and 360 are roughly in the same power category. They would have to completely redesign everything for the Wii though because simply downsampling everything will look like hell. It would be like making a completely new game. (And yes this is cheaper for the Wii than for the PS3 or 360 but I am willing to bet that a port to 360 is cheaper than a port to Wii)

 

First, you are comparing two different architectures. The PS3 is cell based while the Xbox 360 is a powerpc based architecture. Therefore no one can say how close in power the Xbox 360 and the PS3 really are. However the Xbox 360 and the Wii have the same architecture, both are based on the power pc and feature ATI gpus. This would seem to make porting games from the Xbox 360 and the Wii easier. But then the Unreal 3 engine has to be factored in and that seems to be where the difficulty is.

 

Long posts make bored. I'm gone.

 

Bolded, the GPU in the Wii is downright primitive when comparing the architectural differences between it and the Xenos. The saving grace here is the fact that porting between different GPUs isn't nearly as difficult as dealing with differences between individual CPU arcihtectures (excluding X86 of course)

 



Tease.