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daggy said:
@ItsaMii

The reason you don't like Western RPG's is fallacious, wRPG's aren't complex for a player at all. The reason people think that is because they are overwhelmed by the amount of choices in they have in the game. The player only needs to think simplistically and do their choices accordingly, just decide what you want your character to be and just do it.

A perfect example is Fallout, the most revered computer RPG franchise and one of the most in the wRPG's.

Fallout is set in a 50's retro-futuristic world, a futuristic world based on what was perceived in the 50's. In the beginning you have probably 1 minute of linear story and then you are sent into the devastated world without almost no knowledge of what you'll encounter. After that, there is no more linear story, you can go anywhere and do anything you want, but anything you do in the game has consequences... in Fallout 2 you can be a porn star, a slaver, a mafia made-man, a gravedigger, a childkiller, but most npc's will start to hate for some things you do, and you might even be targeted by bounty hunters, while others will like your actions. You can kill anyone, or kill everyone, or not even kill anyone directly to finish the game.
Everything in the game is so well done, that is almost impossible for an hardcore RPGer not to enjoy it, because it is strictly following to what is an RPG... to roleplay.


Fallout may sound ambitious (and it is), but a player just needs to think simple... make the character you want and just simply do the actions you feel your character would do... your char is a good guy? then he does good things. Is he a bad guy? then he does bad things. Is he an opportunist? then just do things that would benefit him the most. Is he a pacifist/speaker? Then let him try talk his way out of things. Is he a dumb character? then tough luck, most npc's will just call you retarded and won't give a shit about what you want. (if the char has low int, he won't be able to talk properly, instead he will mostly do grunts and noises rather than proper dialogues)
The consequences of your actions comes later.

Do not use a word if you do not know what it means. http://en.wikipedia.org/wiki/Fallacy

Opinions are not fallacious, arguments are. A fallacy is telling me that Fallout is simple and making a long paragraph that just describe a little bit of the game and still getting me confused about what this game is all about.

The reason why I never got into many WRPGs is that in my eyes (and personal experience) they are complex. I do not have a lot of WRPGs experience to say that 90% of them are way too complex, but I know enough to say they are a lot more than JRPGs. There is always games like Shin Megami Tensei Nocturne, Disgaea and Seiken Densetsu 3 to say otherwise but they are not the rule of JRPGs. Dragon Quest developers had this in mind when they made the game. They wanted a game that most japanese players (from all ages) could play. I do not think that a 8 year old kid could play Fallout like he could Dragon Quest (excluding 6 and 7). 

My point is not that WRPGs are bad. I do not enjoy most of them, but that does not mean they have no value. Fallout (that is the first time I heard about it) sounds like a good experience. I may try it soon. But I do not think that this is a game that one just start playing without reading its instruction booklet or a faq. I looked at gamefaqs and your description of the game is incomplete. There are much more features than just talking to NPCs the way you think they would like. Of course I could finish the game playing whatever the way I like. Still I would have played 30% or 40% of the game`s content. You may finish Disgaea in 30 hours, but if you go for all the sidequests and supreme extra powerfull character building you may clock at 300 hours.

Read my posts again. Complex is not always bad and simple does not mean good game. Full Metal Alchemist for PS2 is simple game that sucks. Disgaea is a complex game that rocks. That was my discussion with mrstickball, simplicity or complexity does not define a good game.



Satan said:

"You are for ever angry, all you care about is intelligence, but I repeat again that I would give away all this superstellar life, all the ranks and honours, simply to be transformed into the soul of a merchant's wife weighing eighteen stone and set candles at God's shrine."