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Look, I don't understand why you all have a problem with my comment.

The point is the wiimote and nunchuck can effectively be used as two independant joystiqs in 3d sapce. The Sixaxis can be used as two joystiqs glued together in 3d space. You don't see the difference in control flexibility? Being a Wipeout lover, I'd relish the challenge of having independant control of the two halves of the craft. Stuck together, it's basically warhawk with a track.

I'm sure with regular Sixaxis use it will be plenty fun, and as ssj12 said, as fun as any of the others. The problem is, for something that was so fresh and challenging when it came out, and for two new generations of consoles (3 if you count PSP) and for a $600/500 price tag, I'd kind of hope for more than the same experience in higher resolution. It should be more fun than the others. Not, 'as much fun'.