| gebx said: #1 reason - $$ Sales based on PS3 Userbase - Cost of Port/Difficulty Programming = Little to no profit |
Shoot me if I'm wrong..but I'd assume SE probably begins most multi-plats on the PS3, no? Aside from I'd guess SO4 (and of course, older 360 timed-exclusives), just because as of right now like someone above me said, it's not really garunteed exclusive, but we know it's coming on the 360. Maybe that's all it is - and if thats the case, it will probably release on both and simply run better on the 360, no?
I just hope when MS makes their next system and tries so hard to outdo the PS3 that people credit their delays and any 'possible multi-plat' game problems to MS' architecture. I know it can be a problem..but come on people, everyone blames everything on the PS3 architecture..once a studio has 2 games out for a system, it should feel no different than the older systems they used to use. All they have to learn is how to assign the processors..and that could take a little time, but it's not as difficult as you guys seem to think. It's called trial-and-error, or as an old friend of mine says, 'Play. Fiddle. Learn.' Or maybe I'm crazy. That's definately a possibility.







